Professor of Music and Sound Arts at the University of Greenwich, Andrew Knight-Hill leads the Sound/Image Research Centre, a hub exploring immersive audio through creative practice. He recently caught up with Headliner to talk loudspeaker orchestras, spatial storytelling, and why respecting the artist’s intent matters more than ever in today’s tech-led world.
Where did your love for music and sound first begin?
I think I was really lucky growing up because different members of my family had different musical interests. My dad had lots of Beatles records and pop music from the '60s and '70s.
My mum had this box set of classical records with Holst and Beethoven, and my uncle was really into jazz. So there was a real mix of different musical styles that I grew up listening to.
What are you into these days?
Gradually, I got more and more interested in the more experimental things, like the later '60s stuff the Beatles were doing with reversing guitars and doing strange things. Then I was really into Radiohead, Sonic Youth, and electronica.
I suppose I transitioned to thinking of the studio itself as an instrument. When I was about 10, I got this radio boombox thing with two tape decks. I used to record the weird static at the far end of the AM band and double it across tapes.
I didn’t know it at the time, but I guess that was a precursor to the sound design and composition work I do now.
What sparked your interest in studying music technology?
I was always interested in the creative aspects of music and recording. I always knew I wanted to make music, to write music. For me, it was the opportunity of experimentation and trying things out, being a mad scientist – but not with exploding chemicals, with exploding sound effects. I saw sound design as something I might like to explore.
Through that, I became really interested in how it works: how do sounds link with images? How can we sit there and believe that a T-Rex is coming at us in Jurassic Park when it's pretty hard to record a T-Rex these days?