Few artists have pushed the boundaries of sound quite like Justin Gray. A Juno Award-winning bassist, composer, producer, and engineer based in Toronto, Gray has spent decades exploring the edges of music, ultimately redefining how we experience it in three dimensions. His latest project, IMMERSED, just earned him a GRAMMY for Best Immersive Audio Album – a testament not only to his artistry, but to his pioneering work in bringing immersive audio to the forefront of modern music production.
Gray’s fascination with spatial sound started early. As a child, he experienced Toronto’s iconic Cinesphere IMAX, where the speakers behind the projection screen were revealed to the audience. His understanding of immersive sound deepened later, and for him, there was one trilogy to rule them all: Howard Shore’s Lord of the Rings scores completely changed Gray’s relationship with sound.
Fast forward to today, Gray’s work in immersive audio spans both Dolby Atmos and Sony 360 Reality Audio, each offering unique creative possibilities. Dolby Atmos dominates in streaming, device support, and DAW integration, while Sony 360 Reality Audio offers a unique dome-inspired speaker layout in studios and personalised headphone optimisation, opening new possibilities for composition and spatial remixing.
In his Sony-approved, Genelec-equipped studio, Gray has developed workflows that translate projects across these formats, ensuring that every mix – whether on cinema speakers or a smartphone – delivers the intended emotional impact.
In this interview, Gray dives into the making of his GRAMMY award-winning album, the artistic nuances of Sony 360RA versus Dolby Atmos, the creative power of spatial sound, and how immersive technology is shaping the future of music production.
