Henry Jackman has entered the gaming arena. Having worked on massive Hollywood movies such as Captain America: The Winter Soldier and its sequel Civil War, and Captain Phillips, he turns his hand to a huge gaming franchise with Battlefield 6. He talks about some of the similarities and differences between the two mediums, still having plenty of budget to work with, including orchestral sessions, and how nu-metal legend Fred Durst became involved in proceedings.
Now based in California long-term, Jackman was born in Hillingdon, London. Jackman’s musical upbringing was very classical, learning choral singing at the iconic London landmark, St Paul’s Cathedral, before going on to have music lessons at Eton College and studying at Oxford University. Despite all this, though, his ears were increasingly captured by jungle and drum and bass music from the likes of Fabio & Grooverider while attending raves. His ability to both produce and arrange saw him working in music production, and he would find himself in studio sessions alongside Elton John and Seal.
This all changed when some of his own music was heard by two film composers: fellow Brit John Powell (known for the Shrek and Jason Bourne films) and a certain Hans Zimmer. He would soon be whisked away to Zimmer’s Remote Control Studios in Los Angeles, with the German composer himself convincing Jackman that his unique blend of classical music knowledge and modern production ability made him ideally suited to a career in film music.
Lo and behold, Jackman is now one of Hollywood’s most in-demand and go-to figures in composition, and some of his huge credits include Kick-Ass, the second and third Captain America films, and animations such as Puss In Boots.
Off the back of some big movie jobs in Extraction 2 and Red One, Jackman has just worked on another game, Tom Clancy’s Rainbow Six Siege. He says, “That couldn't have been any more different from Red One. I got to indulge all my electronica fetishes! That was a lot of fun because the producers and the people I was collaborating with were quite au fait with electronic music, and wanted to really explore fabric and texture and whatnot, and I got a bit of time to do it.”
Jackman’s latest endeavour is Battlefield 6, the enormously successful first-person shooter from Electronic Arts. It is the 18th installment in the Battlefield franchise, and is available for users of PlayStation, PC, and Xbox. And, for a story befitting a composer of Jackman’s gravitas, it sees a splintered NATO fighting it out with Pax Armata, a fictional private military company, set three years in the future. Created with a budget in excess of $400 million, it’s one of the most expensive video games ever made. Having already worked on two games and being used to such huge budget circumstances, Jackman explains how it wasn’t a fish-out-of-water situation for him.


