With five Grammy awards to his name and client list that includes Alicia Keys, Tom Petty, The Bee Gees, Al Green, Lady Gaga, Tears For Fears, and more, Michael Romanowski is one of the world’s leading mastering engineers. Likewise, his California studio Coast Mastering is one of the industry’s most sought-after facilities. Here, he joins Headliner for a chat about his route into the industry, the rise of AI, and the true art of mastering…
Tell us about your background in music?
I was in Mexico City with Lesley-Ann Jones recently at the Soundcheck Expo playing some files and sound specs. We had just finished working on some cartoon music from early Warner Bros stuff and it sparked a memory for me, as I realized that even as a kid I was aware of the impact music and sound had on the visuals I was watching.
I got into playing music when I was young, and I joined a band in college playing bass. One day we were playing at a local club, and I noticed that there's somebody behind a desk twisting knobs. That was the first time I realized there was somebody doing sound for the people onstage. I would ask questions and I kept bugging the guy and eventually he’d let me take over while he was having a break. Then it became, ‘I'm taking the night off, you run it’. And after a while it became, ‘I quit, you're the house sound man’!
Around the same time, the band was getting into recording. And I realized the recording process - the console, the listening, the miking – shared some similarities. So, I started recording the band, and then other people’s bands… it just came along in that way.
So how did you get into mastering?
I was at a point in my career where I took a little break to drive around the country for a month on my motorcycle. One day in San Francisco, I found I had a message on my machine from a mastering facility in the Bay Area. They said they were looking for another engineer so would I send a resume? I called up and said, ‘I'm on a motorcycle by myself so I don't have a resume, but I am in town. I could just swing by’. So, I did. But even at that point, I didn't know what mastering was. I just knew it was something that needed to be done. Back then it was much more mysterious.
The place was called Rocket Lab, and when I got there, I met Paul Stubblebine and Ken Lee, both fantastic engineers. Paul took me under his wing and started showing me what mastering really is. I found it fascinating. I hadn't gone seeking it, I just followed an open door. They offered me a job and now it's been 30 years.