Which Cubase features most shaped the sound of Metal Eden?
The drum sequencer was one of the biggest improvements. I’m also a drummer, so programming beats has always been something I did the old-school way – playing them on the keyboard and writing them out manually.
Now, with this sequencer, I can hear the beat in my head and just input it. It’s kind of old-school in a way, but you can drop in samples and do so much more, so creating a beat now takes maybe a minute or two. That is huge for me.
Of course, there’s so much more. The modulators let you modulate all kinds of things, which is fantastic. Visually, they’ve updated the GUI too, and I really love the cleaner look. Overall, Cubase 14 has been incredibly stable for me, and I’m looking forward to trying 15 when I get back to L.A.
Metal Eden blends aggressive synths, cinematic textures, and complex rhythmic elements. How did Cubase help you manage such densely layered sessions?
When you start a score or a new project, you’re basically sitting in front of an empty screen, like a writer in front of a blank page, thinking, “Okay, what am I going to do?” For this one, I knew I wanted it really bass-heavy, with a crunchy, aggressive low end.
Cubase feels like a playground to me. It’s open-ended, and I can do anything – which is crucial. You want to feel like you own the technology, not the other way around. Having used it for so long, I know it inside out, and the new features really helped. Making a beat now took minutes with that drum sequencer, so I could work fast. I think it really turned out great.
Cubase is known for being a lifesaver for spontaneous composers. Has it ever rescued a Sonic Mayhem idea that might have been lost forever?
Definitely. A lot of the time, when you write something, you don’t really know if it will work. You come back to it, tweak it, and then you’re not sure again. It’s hard to describe, but there’s what I call the magic, when it just clicks. When that happens, my movements are automatic: boom, boom, boom. It lets me do exactly what I need to get the track done, and to me, that’s the most important thing.
I’ve gone through all the Cubase versions. They’ve really innovated, especially with 14 and 15. Honestly, I can’t imagine what else they could add! It has all the tools you need to write a track in a day or two.
What’s one thing you still want to try – musically or technologically – that you haven’t yet?
I’ve scored all sorts of games: first-person shooters, survival games, you name it. One thing I’d really love to do is score an adventure game, in the classic style of the old LucasArts titles like The Secret of Monkey Island – point-and-click adventures.
I’d love to do a science-fiction noir with a bit of jazz woven in, some synth work… maybe something like Herbie Hancock meets Tangerine Dream. A proper detective story; that’s definitely a dream of mine. The other thing I want to figure out when I get back to L.A. is how to play this record live.
Maybe I’ll put together a small group of other composers who want to perform in smaller venues and see if we can do something cool. I’m not sure exactly how yet, but it’s exciting to think about!