As news circulates that some studios are beginning to phase out Dolby Atmos support, the conversation around spatial audio has reignited. While immersive audio has become a creative playground for artists and engineers, the question remains: can the average listener actually experience it as intended?
For Gary Spittle, CEO of Sonical, that gap between the studio and the listener isn’t a failure of spatial audio itself, but a sign that the ecosystem isn’t yet complete. Sonical’s CosmOS platform, designed as an operating system for hearables, aims to bridge that divide – enabling artists, engineers and fans to experience sound that’s both personal and true to its original intent.
Headliner sat down with Spittle to talk about the reality of spatial audio adoption, the future of immersive formats, and why personalisation doesn’t have to mean compromising the artist’s vision.
Studios phasing out Dolby Atmos support sparked quite a debate online. What’s your take on that decision, and what does it say about the state of spatial audio right now?
I think some music production studios are simply stating a very honest reflection of where the market is today. There’s no question that spatial audio has become creatively exciting for artists and engineers – but the infrastructure that allows listeners to experience it properly still isn’t mature enough.
When studios pull back from supporting Atmos, it’s rarely about the format’s creative potential; it’s about economics and accessibility. There’s a gap between what creators can make and what listeners can realistically consume.
The playback environments, the hardware, even the awareness among listeners – all of that is fragmented. So in many ways, this kind of decision highlights not a weakness in spatial audio, but a need for better technology and integration to connect those dots. That’s where we at Sonical see opportunity.
